AI Insights · Timothy · April 2024
Top 5 Maze Games on Android in Oceania: Q1 2024 Performance
Discover the performance trends of the top 5 maze games on Android in Oceania for Q1 2024, with insights on downloads, revenue, and active users.
In Q1 2024, the top 5 maze games on the Android platform in Oceania showcased varied performance trends. Here’s a closer look at the weekly downloads, revenue, and active users for these popular apps.
Diggy's Adventure: Puzzle Tomb from Pixel Federation Games saw a consistent increase in weekly revenue, peaking at around $3.3K in mid-March. Downloads fluctuated, starting strong with 289 in the first week of January, then showing a dip in early February, and eventually stabilizing around 200 downloads per week by late March. Active users initially dropped from 1.8K to 1.3K by early February but managed to maintain an average of 1.6K throughout the rest of the quarter.
Royal Cat Puzzle from Remi Vision experienced a gradual decline in weekly revenue from $691 in early January to $330 by the end of March. Weekly downloads showed a peak of 602 in late February, followed by a decrease, ending the quarter with 474 downloads. Active users saw a slight increase, beginning at 3.5K and peaking at 4.2K in early March, before stabilizing around 3.9K towards the end of the quarter.
Mowing Mazes from Protostar had modest revenue, with a peak of $46 in the last week of March. Downloads were sporadic, with occasional spikes such as 114 downloads in mid-March, but generally remained low throughout the quarter.
Maze for Kids by Crab's Games saw a steady decline in revenue, starting at $12 in the first week of January and dropping to $2 by the end of March. The app maintained a steady download rate, peaking at 971 in early January and ending the quarter with 427 downloads. Active users showed slight fluctuations, starting at 4.8K and ending at 4.2K by late March.
Water Connect Flow from IEC Global Pty Ltd had minimal revenue throughout the quarter. Downloads were more dynamic, peaking at 842 in late January and maintaining an average of 500 downloads per week towards the end of the quarter. Active users showed a consistent increase, peaking at 4.5K in late February and ending the quarter with 4.3K.
These insights are based on data from Sensor Tower. For more comprehensive details and trends, visit Sensor Tower.